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Release artwork is that part of Fedora artwork that changes with each new release. The most notable part is the wallpaper, but it also contains various banners for anaconda, firstboot and websites, splashes and login manager design. This page describes how this artwork is created. For an overview of the components, and how to test, see the wiki page for [[Artwork/ThemingOverview| Theme Overview]]. Examples from F11 can be found at the [[Artwork/F11/RC| F11 artwork ]] page | Release artwork is that part of Fedora artwork that changes with each new release. The most notable part is the wallpaper, but it also contains various banners for anaconda, firstboot and websites, splashes and login manager design. This page describes how this artwork is created. For an overview of the components, and how to test, see the wiki page for [[Artwork/ThemingOverview| Theme Overview]]. Examples from F11 can be found at the [[Artwork/F11/RC| F11 artwork ]] page | ||
== Step 0 – | == Step 0 – Preparation Stage == | ||
Because we base our artwork on the release name we need to know it first. This is a community-wide process and the final name for next release usually gets selected early in a release cycle. As soon as we have the name we start working on concepts. | Because we base our artwork on the release name we need to know it first. This is a community-wide process and the final name for next release usually gets selected early in a release cycle. As soon as we have the name we start working on concepts. | ||
Revision as of 17:25, 14 July 2009
Release artwork is that part of Fedora artwork that changes with each new release. The most notable part is the wallpaper, but it also contains various banners for anaconda, firstboot and websites, splashes and login manager design. This page describes how this artwork is created. For an overview of the components, and how to test, see the wiki page for Theme Overview. Examples from F11 can be found at the F11 artwork page
Step 0 – Preparation Stage
Because we base our artwork on the release name we need to know it first. This is a community-wide process and the final name for next release usually gets selected early in a release cycle. As soon as we have the name we start working on concepts.
Step 1 – Design concept
- We start working on the wallpaper based on the proposed concepts approximately one month and one week before Alpha release. It's usual to work on more than one concepts at this stage. Approximately two weeks before Alpha release, we select a few designs that we think are best, get those wallpapers into fedora and blog about them.
- During the next fourteen days we decide on the design we'll go with, improve it and make it default for Alpha release. When finished, we blog about the decision. We also prepare the Alpha release banner.
Step 2 – Supportive graphics
- When Alpha is out there is a brief period of gathering feedback from testers and based on that we select final design to be worked it. Next the other parts of the release graphics are being created. See !needlink for the list of what is being created. The supportive graphics is included in Beta release and beyond this point no change in the concept is allowed.
- Alpha takes the place of the release previously known as Beta (poelcat 23:38, 23 June 2009 (UTC))
Step 3 – Finish
- Take our time and polish all the parts. The final artwork is the result and gets in the Release Candidate
- I would propose the Beta release here... RC is way too late to make any changes. (poelcat 23:37, 23 June 2009 (UTC))
Side work – Personalisation
For each release we select about four open licensed images targeted at these audiences:
- general audience
- women audience
- children audience
These can come both from our Wallpaper Extras project or from elsewhere.