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It is important to remember that the mechanism needs to be flexible enough to represent any potential desired branching structure; but this does not mean that all modules have to have complex branching we can still (and we should) adopt branching policy that is as simple as possible for any given module. | It is important to remember that the mechanism needs to be flexible enough to represent any potential desired branching structure; but this does not mean that all modules have to have complex branching we can still (and we should) adopt branching policy that is as simple as possible for any given module. | ||
== Module versioning and branching TOC == | |||
# [[Modularity/Architecture/Module_versioning_and_branching/Basic_branching_terminology|Basic branching terminology]] | |||
# [[Modularity/Architecture/Module_versioning_and_branching/Properties_of_branches_and_update_streams|Properties of branches and update streams]] | |||
# [[Modularity/Architecture/Module_versioning_and_branching/Coherency_of_branching|Coherency of branching]] | |||
# [[Modularity/Architecture/Module_versioning_and_branching/Managing_this_branching_complexity|Managing this branching complexity]] | |||
# [[Modularity/Architecture/Module_versioning_and_branching/Constrains_on_branching|Constraints on branching]] |
Revision as of 14:04, 9 September 2016
Because one version is never enough, but having more is complicated!
Author: Stephen Tweedie
Summary
The primary core principle of Modularity is that our content should be released not as large, monolithic distribution releases, but in units of smaller modules designed to be assembled in different combinations.
Closely related is a second core principle: we should be able to release new major versions of these modules on their own schedules to serve product requirements; they should not all be tied to the master cadence of today’s major release cycles. We already do this to some extent with Extras and SCLs within Fedora.
So, at a deep level, Modularity requires us to branch and version modules independently of each other.
Yet we need to control this complexity: the engineering involved has to be sustainable, and the combinations we offer to the user need to be manageable. This is especially true as different tools represent branches in different ways (eg. bugzilla represents branches as the “version” field for a product, and also has version-specific flags such as the 7.1.z=? flags; brew has brew tags which acts as branches, etc.)
This leads to some complex constraints, which we will explore in this document.
Ultimately, we can identify many distinct variants on branching: sometimes different parts of the release pipeline end up with multiple different views of the underlying branches. Just consider Fedora 24.y branches: these either look like a continuous update stream to the end user, or some of the branches end up having distinct lifespans.
So while a single consistent end-to-end branching model for any module is possible in simple cases, it is unlikely to satisfy all the product demands for complex release structures. This suggests an approach to branching involving:
- A centralised representation of the current branching at any point in time;
- Retain separate branch definitions in our various tools such as bugzilla, brew, errata-tool etc, as we have today;
- A flexible scripting approach to automating creation of new branches and key transitions on existing branches (dev to beta to release etc), to keep branches on the different tools synchronised.
This splits mechanism—the central branching repository and the branch definitions in the different tools—from policy—the specific branches and transitions actioned by the scripts.
It is important to remember that the mechanism needs to be flexible enough to represent any potential desired branching structure; but this does not mean that all modules have to have complex branching we can still (and we should) adopt branching policy that is as simple as possible for any given module.