From Fedora Project Wiki
Description
VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine. It is released under the GNU General Public License (GPL) v2. It is currently available for Linux, FreeBSD, Mac OS X and Windows.
You must be using a card supported by the (DRIVER) video driver.
Setup
- Ensure the nomodeset and (MODULE).modeset=0 kernel parameters are not set in your bootloader configuration
- You can see your current kernel options by running
cat /proc/cmdline
- You can see your current kernel options by running
- Ensure the file
/etc/X11/xorg.conf
does not exist, or is a valid file that uses the (DRIVER) driver - Shut your system down entirely, then start it up again
- If using a live image to test, ignore the above steps and simply boot the system from the live image with default options
- Ensure that
glxinfo | grep 'OpenGL renderer'
does not return OpenGL renderer string: Software Rasterizer or llvmpipe - Install the
vdrift
package with the commandsu -c 'yum install 0ad'
How to test
- Launch 'vdrift' from a terminal.
- Run a practice game: "Practice Game" - "Start Practice".
- Play game for some time.
- Quit VDrift.
Expected Results
- The game should not crash at any point.
- There should be no obvious misrendering (flickering, transparent buildings/units/terrain, polygons instead of surfaces...)
- You can see reflections on surfaces and shadows. If you see distinct polygons instead of smooth surfaces, this is a rendering bug.
- Game should be usable and stable on any modern GPU.